Gypsio III
Dirty Filthy Perverts
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Posted - 2009.10.19 17:30:00 -
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Quote: * Q: The Republic Fleet Tempest sucks. o A: The current Fleet Tempest changes are supposed to go on par with CCP Nozh changes to projectile turrets, so keep that in mind while doing your calculations. Also, due its current slot versatility (6 med/6 lows) there are always going to be people that prefer a certain setups over others, thus it is not possible to make everybody happy no matter how we change it. However, we feel the current slot changes (5 med/ 7 lows) and the shield/armor hitpoint swap will help more as the almost mandatory PvP med slot equipment would inevitably conflict with a shield tank.
And it sucks even more now. I mean, it makes absolutely no sense to take the fastest, most agile (ish) BS, and then be forced to gimp its greatest strength by whacking plates and armour rigs on it. It's nonsense. There's precious little diversity in BS at the moment, and adding another armour-tanked turret BS to the multitude of armour-tanked turret BS is stupid. Make it a 6-6 shield tank, and for God's sake fix the insane CPU requirements of Shield Transporters. Get away from this tedious armour-tanking turret BS monotony and inject some diversity and life into BS. Same goes for the Tempest itself.
Quote: * Q: Why does the Machariel not have a 8/7/5 layout? o A: This is quite a dilemma. While shield tanking would definitely help to keep the ship nimble by fitting low slots with appropriate modules, it would still conflict with PvP tackling equipment, which defeats the intended role of that vessel. Furthermore, it will keep a speed advantage even if armor plating a ship is your hobby.
See Fleet Tempest. The Machariel's role is to be a fast, mobile BS. It's absurd to armour-tank it and nobody will. It should be 6-6 at least - the "PVP tackling equipment" that it needs is just MWD and point, leaving plenty of room for an appropriate shield buffer tank on a 6-7 medslot Mach. And fix the bloody CPU requirements of Shield Transporters so that shield remote-rep BS gangs are actually possible (meaning that a Megathron or Armageddon should find it as easy/difficult to fit a Large Shield Transporter as they do a Large Remote Armour Repairer), rather than the current exercise in shoehorning coprocessors on to your BS.
Also, the Navy Hookbill is horrifically short of CPU. And where's the roflket fix?
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